AoeStats
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Arabia

509777995Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 56m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Franks · Peru
1231
+12
🇨🇳 Maya · China
1192
+14
🇦🇷 Vietnamese · Argentina
954
+24
🇺🇸 Italians · United States
1161
-17
🇺🇸 Britons · United States
1145
-17
🇨🇳 Burgundians · China
1115
-16
Player eAPM Actions Feudal Castle Imperial Opening
43 2,465 9:15 22:28 45:37 ⚔ Scout Rush
37 2,097 12:30 24:56 55:17
32 1,816 9:45 24:56 49:25 ⚔ Archer Rush
27 1,514 9:45 25:35 32:27 ⚔ M@A into Archers into Skirms
24 1,356 9:30 22:06 37:04 ⚔ Archer Rush
22 1,223 10:06 25:48 41:47 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
31,840 13,206 21,270 2,150 68,466 90,789
15,790 16,026 12,035 1,530 45,381 47,876
23,095 9,716 8,945 3,110 44,866 46,957
15,565 16,540 10,830 1,825 44,760 46,892
12,715 16,942 11,100 2,405 43,162 49,986
16,990 15,686 5,830 1,830 40,336 43,988
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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