AoeStats
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Arena

505529344Analyzed
2v2 RM · 24d ago on Sep 9, 2026· 40m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Mongols · Türkiye
1115
+12
🇹🇷 Ethiopians · Türkiye
993
+16
🇹🇷 Malay · Türkiye
1042
-15
🇸🇰 Mongols · Slovakia
988
-13
Player eAPM Actions Feudal Castle Imperial Opening
30 1,194 10:53 14:36 31:03 ⛏ Fast Castle
19 774 10:37 19:02 29:39 ⛏ Fast Castle
17 686 11:43 16:26 37:30 ⛏ Fast Castle
14 549 10:10 20:18 28:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,295 21,434 13,795 3,000 61,524 67,032
18,030 12,560 4,675 1,500 36,765 45,052
11,295 10,750 5,280 1,600 28,925 33,471
10,025 7,545 3,665 2,350 23,585 27,302
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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