AoeStats
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African Clearing

505522167Analyzed
2v2 RM · 24d ago on Sep 9, 2026· 55m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Cumans · Germany
1141
+13
🇩🇪 Burgundians · Germany
1060
+16
🇹🇷 Mongols · Türkiye
1132
-17
🇹🇷 Ethiopians · Türkiye
1005
-12
Player eAPM Actions Feudal Castle Imperial Opening
57 3,173 11:26 22:55 49:58 ⚔ FC into Scouts
46 2,550 13:39 18:53 40:06 ⛏ Fast Castle
36 2,008 12:22 16:56 37:31 ⛏ Fast Castle
24 1,324 14:01 22:08 — ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
42,840 25,560 7,160 1,460 77,020 84,531
18,650 20,428 10,295 3,550 52,923 56,288
19,965 10,541 11,395 2,350 44,251 57,010
11,715 9,920 4,135 1,040 26,810 29,690
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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