AoeStats
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Socotra

505512319Analyzed
4v4 RM · 24d ago on Sep 9, 2026· 34m 25s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Maya · Brazil
1048
+18
🇵🇪 Spanish · Peru
1035
+19
🇦🇷 Inca · Argentina
1014
+19
🇨🇳 Persians · China
1006
+20
🇹🇷 Mongols · Türkiye
1174
-22
🇨🇳 Franks · China
1086
-19
🇩🇪 Goths · Germany
1066
-18
🇹🇷 Ethiopians · Türkiye
1036
-17
Player eAPM Actions Feudal Castle Imperial Opening
36 1,232 12:00 15:53 — ⛏ Fast Castle
35 1,192 14:16 29:37 — ⛏ Fast Castle
30 1,030 9:44 20:00 — ⚔ Archers into Skirms
28 965 9:06 22:30 — ⚔ Archers into Skirms
26 895 11:01 19:41 — ⛏ Fast Castle
26 898 11:31 16:40 30:34 ⛏ Fast Castle
11 383 22:45 — —
7 258 16:17 30:59 —

Resources

Player Food Wood Gold Stone Spent Collected
13,685 4,515 4,305 0 22,505 23,727
10,050 7,021 1,940 650 19,661 21,337
6,250 6,815 4,010 0 17,075 21,434
7,425 4,450 2,850 1,400 16,125 19,109
6,640 3,335 1,075 650 11,700 12,367
3,850 4,012 935 0 8,797 10,411
4,325 3,700 535 100 8,660 11,418
3,375 2,357 0 100 5,832 7,512
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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