AoeStats
← Victor Gideon

Black Forest

510699994Analyzed
3v3 RM · 1d ago on Oct 2, 2026· 53m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Vikings · Poland
616
+19
🇮🇩 Tupi · Indonesia
606
+19
🇺🇸 Britons · United States
540
+22
🇮🇳 Khmer · India
799
-25
🇳🇿 Celts · New Zealand
756
-23
🇰🇷 Britons · South Korea
478
-12
Player eAPM Actions Feudal Castle Imperial Opening
32 1,692 14:20 20:08 35:28 ⛏ Fast Castle
21 1,109 12:40 26:14 40:30 ⚔ Archer Rush
18 978 12:47 21:20 30:48 ⛏ Fish Boom FC
18 937 15:30 30:00 39:36 ⛏ Fish Boom
18 964 12:26 22:52 — ⚔ Archers into Skirms
12 659 12:38 28:52 43:06 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
34,500 29,226 13,120 3,475 80,321 83,171
24,070 15,624 8,865 3,175 51,734 71,767
23,215 12,235 11,775 3,550 50,775 64,481
23,145 14,340 10,490 2,200 50,175 65,675
20,920 16,331 10,045 2,815 50,111 55,770
8,650 14,062 9,325 965 33,002 33,018
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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