AoeStats
← Victor Gideon

Black Forest

510693607Analyzed
3v3 RM · 1d ago on Oct 2, 2026· 93m 24s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Britons · United Kingdom
794
+11
🇵🇱 Vikings · Poland
597
+19
🇮🇳 Burgundians · India
568
+19
🇨🇳 Franks · China
680
-17
🇨🇳 Wu · China
676
-17
🇬🇧 Georgians · United Kingdom
632
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 2,943 10:10 19:07 36:45 ⛏ Fast Castle
25 2,294 13:43 18:34 40:29 ⛏ Fast Castle
23 2,179 15:32 25:06 36:58 ⛏ Fast Castle
19 1,740 13:45 21:41 38:49 ⛏ Fast Castle
15 1,443 11:12 23:11 42:07 ⛏ Fast Castle
14 1,337 20:24 26:57 41:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
95,900 23,422 10,790 5,515 135,627 141,727
46,675 27,630 47,780 3,800 125,885 179,784
35,715 52,235 28,440 3,740 120,130 135,028
53,205 34,912 21,530 4,765 114,412 123,299
31,545 38,094 21,875 4,385 95,899 146,475
35,740 10,960 36,820 1,600 85,120 98,447
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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