AoeStats
← NuMa | Jomaro

Nomad

509199925Analyzed
3v3 RM · 8d ago on Sep 25, 2026· 44m 3s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Italians · Argentina
1402
+16
🇨🇱 Huns · Chile
1356
+18
🇺🇾 Persians · Uruguay
1350
+18
🇨🇴 Italians · Colombia
1457
-19
🇨🇴 Spanish · Colombia
1443
-19
🇨🇴 Persians · Colombia
1309
-14
Player eAPM Actions Feudal Castle Imperial Opening
60 2,664 13:10 16:58 39:46 ⛏ Fish Boom FC
47 2,067 14:01 18:30 38:44 ⛏ Fish Boom FC
34 1,519 14:17 18:19 42:30 ⛏ Fish Boom FC
32 1,406 13:25 18:18 38:40 ⛏ Fish Boom FC
32 1,426 12:24 23:39 35:31 ⛏ Fish Boom into Fire Galleys FC
27 1,199 14:49 19:38 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
12,595 25,850 15,390 4,300 58,135 61,907
23,895 13,739 13,025 2,455 53,114 67,176
14,350 12,782 3,570 2,075 32,777 36,804
9,620 11,437 6,990 2,230 30,277 32,101
10,025 13,267 5,380 1,150 29,822 32,395
11,600 10,097 2,045 1,250 24,992 28,943
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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