AoeStats
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Black Forest

510855897Analyzed
4v4 RM · 15h ago on Oct 2, 2026· 74m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Japanese · Poland
1323
+15
🇵🇹 Khmer · Portugal
1303
+16
🇩🇪 Saracens · Germany
1297
+16
🇮🇱 Bohemians · Israel
1247
+19
🇺🇸 Lithuanians · United States
1331
-17
🇦🇹 Saracens · Austria
1323
-17
🇫🇷 Dravidians · France
1307
-17
🇩🇪 Wu · Germany
1265
-15
Player eAPM Actions Feudal Castle Imperial Opening
64 4,741 10:32 15:08 30:56 ⛏ Fast Castle
53 3,961 10:52 14:27 37:45 ⛏ Fast Castle
48 3,596 10:43 13:37 33:31 ⛏ Fast Castle
43 3,175 11:01 14:55 49:06 ⛏ Fast Castle
41 3,081 10:52 27:35 43:38 ⚔ Archer Rush
40 2,962 12:13 16:21 37:09 ⛏ Fast Castle
35 2,625 10:40 19:45 41:39 ⚔ Archer Rush
34 2,561 10:01 14:06 29:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
58,330 28,165 28,450 6,375 121,320 138,314
45,745 39,305 22,720 4,400 112,170 151,729
35,190 49,890 23,780 915 109,775 134,002
27,540 52,629 23,910 2,390 106,469 117,662
37,720 25,040 36,350 2,415 101,525 118,701
46,395 38,082 6,655 9,760 100,892 102,397
36,880 27,928 27,465 2,525 94,798 97,790
34,070 34,150 18,710 2,705 89,635 117,026
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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