AoeStats
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Nomad

510102244Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 32m 16s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Spanish · Vietnam
1589
+13
🇨🇳 Persians · China
1566
+14
🇧🇪 Koreans · Belgium
1517
+16
🇦🇷 Burmese · Argentina
1623
-18
🇵🇪 Persians · Peru
1487
-13
🇦🇷 Vietnamese · Argentina
1459
-12
Player eAPM Actions Feudal Castle Imperial Opening
50 1,628 12:27 16:32 — ⛏ Fish Boom FC
48 1,547 11:59 16:00 — ⛏ Fish Boom FC
48 1,558 13:25 17:56 — ⚔ Fish Boom FC into Archers
42 1,362 20:03 — — ⛏ Fish Boom
25 820 14:02 — — ⚔ Fish Boom into Towers
23 753 11:54 24:16 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
6,800 10,225 3,560 1,300 21,885 24,073
6,120 9,600 2,305 505 18,530 19,094
6,075 4,199 2,425 755 13,454 15,305
4,900 3,780 1,265 425 10,370 10,210
4,750 3,202 100 425 8,477 8,108
4,025 3,023 100 1,125 8,273 9,809
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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