AoeStats
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Nomad

510059381Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 7m 0s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1695
+11
🇹🇷 Lithuanians · Türkiye
1612
+15
🇻🇳 Portuguese · Vietnam
1587
-13
🇩🇪 Saracens · Germany
1586
-13
Player eAPM Actions Feudal Castle Imperial Opening
73 513 — — — ⛏ Fish Boom
56 392 — — — ⛏ Fish Boom
35 248 — — — ⛏ Fish Boom
21 149 — — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
750 893 0 100 1,743 1,113
700 831 0 100 1,631 924
550 925 50 100 1,625 996
800 725 0 0 1,525 1,257
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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