AoeStats
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Lombardia

508427165Analyzed
2v2 RM · 9d ago on Sep 22, 2026· 42m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Persians · Netherlands
1581
+12
🇻🇳 Britons · Vietnam
1556
+13
🇧🇷 Magyars · Brazil
1516
-14
🇧🇷 Italians · Brazil
1462
-11
Player eAPM Actions Feudal Castle Imperial Opening
67 2,849 9:16 22:46 39:33 ⚔ Archer Rush
61 2,566 8:33 24:25 — ⚔ Scout Rush
59 2,494 8:57 21:36 — ⚔ Scout Rush
33 1,389 9:07 22:03 37:04 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,225 9,389 7,950 1,095 38,659 40,995
18,870 6,659 9,050 2,125 36,704 38,291
11,300 12,754 11,050 980 36,084 40,478
12,885 11,748 8,120 1,980 34,733 39,327
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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