AoeStats
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Nomad

508345880Analyzed
4v4 RM · 10d ago on Sep 22, 2026· 22m 17s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Lithuanians · Argentina
1453
+17
🇦🇷 Bengalis · Argentina
1446
+18
🇦🇷 Spanish · Argentina
1441
+18
🇦🇷 Berbers · Argentina
1409
+19
🇻🇳 Spanish · Vietnam
1578
-22
🇨🇳 Vietnamese · China
1556
-21
🇰🇷 Inca · South Korea
1454
-17
🇨🇴 Italians · Colombia
1344
-12
Player eAPM Actions Feudal Castle Imperial Opening
44 981 13:25 17:26 — ⛏ Fish Boom FC
38 839 11:47 19:34 — ⛏ Fish Boom into Galleys FC into Fast Imp
29 642 13:23 17:02 — ⛏ Fish Boom FC
27 597 13:50 17:36 — ⛏ Fish Boom FC
26 577 13:57 17:46 — ⛏ Fish Boom FC
22 497 15:28 19:42 — ⛏ Fish Boom FC into Fire Galleys
22 490 14:54 19:34 — ⛏ Fish Boom FC
20 447 13:25 17:11 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
4,585 5,043 400 300 10,328 9,836
3,775 4,984 1,340 200 10,299 10,289
5,100 3,670 1,475 0 10,245 10,600
4,865 3,488 1,170 200 9,723 9,513
3,350 2,845 300 770 7,265 7,465
3,875 2,860 300 100 7,135 7,084
3,145 2,230 345 650 6,370 6,737
2,850 1,900 250 100 5,100 6,059
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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