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Fortress

508201541Analyzed
2v2 RM · 11d ago on Sep 21, 2026· 55m 14s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Dravidians · China
1630
+13
🇨🇳 Spanish · China
1448
+19
🇻🇳 Italians · Vietnam
1568
-17
🇹🇼 Aztecs · Taiwan
1526
-15
Player eAPM Actions Feudal Castle Imperial Opening
62 3,407 6:22 10:34 25:27 ⛏ Fast Castle
50 2,755 8:51 13:20 25:56 ⛏ Fast Castle
45 2,488 7:24 11:20 24:59 ⛏ Fast Castle
37 2,050 7:03 10:45 25:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,140 31,545 47,590 7,205 137,480 144,711
38,900 51,370 31,965 3,455 125,690 132,208
44,030 33,375 11,590 4,260 93,255 97,188
23,955 28,895 15,825 2,490 71,165 79,015
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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