Four Lakes
508151802Analyzed1v1 RM
·
11d ago on Sep 21, 2026·
68m 34s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
THL's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,990 analysed 1v1 players on Four Lakes.
_The_Oldergold
A
Feudal Age
9:18
vs 10:51
top 5%
Castle Age
20:19
vs 20:09
btm 48%
Imperial Age
41:50
vs 36:23
btm 17%
eAPM
53
vs 32
top 16%
First military
9:23
vs 12:45
top 9%
▲
Fast Feudal Age at 9:18 — faster than 95% of analysed players on Four Lakes
▼
Slow Imperial Age at 41:50 — slower than 83% of analysed players on Four Lakes
▲
High eAPM (53) — top quarter of analysed players
▲
Early military at 9:23 (Fire Galley) — earlier than 91% of analysed players on Four Lakes
▲
Town centers almost never idle — 1s across the first 20:18
THL
B
Feudal Age
10:02
vs 10:51
top 23%
Castle Age
22:08
vs 20:09
btm 28%
Imperial Age
41:19
vs 36:23
btm 19%
eAPM
76
vs 32
top 4%
First military
11:39
vs 12:45
top 36%
▲
Fast Feudal Age at 10:02 — faster than 77% of analysed players on Four Lakes
▼
Slow Imperial Age at 41:19 — slower than 81% of analysed players on Four Lakes
▲
High eAPM (76) — top quarter of analysed players
▲
Town centers almost never idle — 1s across the first 22:08