AoeStats
← THL

Arena

508147351Analyzed
4v4 RM · 11d ago on Sep 21, 2026· 42m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Cumans · Türkiye
1649
+13
🇧🇷 Malians · Brazil
1619
+15
🇨🇴 Poles · Colombia
1603
+15
🇺🇸 Khmer · United States
1587
+16
🇵🇪 Cumans · Peru
1693
-18
🇻🇳 Persians · Vietnam
1583
-15
🇦🇷 Bohemians · Argentina
1547
-13
🇦🇷 Britons · Argentina
1532
-13
Player eAPM Actions Feudal Castle Imperial Opening
77 3,237 8:25 19:40 25:44 ⛏ Fast Castle
64 2,721 8:58 19:07 31:47 ⛏ Fast Castle
52 2,200 10:28 14:07 31:08 ⛏ Fast Castle
48 2,050 10:04 13:48 27:07 ⛏ Fast Castle
47 1,991 10:36 14:26 27:16 ⛏ Fast Castle
40 1,711 10:54 15:00 37:14 ⛏ Fast Castle
36 1,518 10:43 14:36 30:16 ⛏ Fast Castle
31 1,318 10:56 13:37 26:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,935 13,704 30,560 1,600 83,799 84,746
28,685 15,160 15,565 2,350 61,760 68,106
28,245 17,250 14,505 1,530 61,530 69,056
15,175 26,460 12,935 3,550 58,120 64,302
20,965 19,629 7,660 2,510 50,764 54,199
20,700 18,227 7,360 1,100 47,387 52,665
15,925 18,759 7,645 3,650 45,979 54,538
15,630 14,067 6,075 1,910 37,682 40,351
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.