AoeStats
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Nomad

507982881Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 26m 25s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Saracens · Netherlands
1728
+7
🇵🇱 Wei · Poland
1700
+8
🇮🇹 Berbers · Italy
1693
+8
🇵🇪 Vikings · Peru
1625
+10
🇻🇳 Dravidians · Vietnam
1594
-11
🇺🇸 Franks · United States
1541
-10
🇧🇷 Persians · Brazil
1441
-6
🇧🇷 Spanish · Brazil
1419
-6
Player eAPM Actions Feudal Castle Imperial Opening
53 1,393 14:05 22:54 — ⛏ Fish Boom into Fire Galleys into Galleys FC
48 1,261 11:23 24:17 — ⛏ Fish Boom into Galleys FC
37 975 13:04 18:43 — ⛏ Fish Boom FC
34 907 14:22 19:23 — ⛏ Fish Boom FC
31 832 13:18 22:02 — ⛏ Fish Boom into Galleys FC
29 765 12:50 16:45 — ⛏ Fish Boom FC into Fire Galleys
23 619 13:49 18:07 — ⛏ Fish Boom FC into Fire Galleys
20 530 12:11 17:17 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
4,900 10,108 2,520 100 17,628 16,968
5,650 7,105 1,925 440 15,120 14,808
4,500 6,045 1,570 200 12,315 13,642
5,235 5,060 1,280 200 11,775 12,830
4,125 4,862 1,975 805 11,767 12,156
4,395 5,229 1,040 400 11,064 11,568
3,600 3,230 600 120 7,550 8,536
3,600 2,641 250 950 7,441 6,990
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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