AoeStats
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Nomad

507727940Analyzed
2v2 RM · 13d ago on Sep 19, 2026· 31m 16s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇰 Koreans · Slovakia
1607
+17
🇻🇳 Spanish · Vietnam
1577
+17
🇬🇧 Persians · United Kingdom
1623
-17
🇬🇧 Spanish · United Kingdom
1622
-17
Player eAPM Actions Feudal Castle Imperial Opening
58 1,803 13:12 17:30 — ⛏ Fish Boom FC
50 1,577 14:13 17:56 — ⛏ Fish Boom FC
38 1,201 13:27 16:43 — ⛏ Fish Boom FC
33 1,040 13:52 17:49 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
4,925 10,397 2,660 740 18,722 18,730
7,045 6,703 1,330 1,695 16,773 17,277
5,710 4,037 1,730 1,055 12,532 12,983
5,395 4,462 1,285 870 12,012 11,589
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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