AoeStats
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Nomad

507410031Analyzed
2v2 RM · 14d ago on Sep 18, 2026· 28m 46s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Spanish · Vietnam
1565
+15
🇩🇪 Dravidians · Germany
1503
+17
🇺🇾 Persians · Uruguay
1562
-17
🇺🇾 Koreans · Uruguay
1509
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 1,357 13:00 17:29 — ⛏ Fish Boom FC
37 1,060 12:00 15:40 — ⛏ Fish Boom FC
26 755 11:31 21:40 27:32 ⛏ Fish Boom into Fire Galleys FC into Fast Imp
24 695 13:15 16:58 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
5,600 6,453 2,315 1,630 15,998 15,859
6,615 5,395 2,370 300 14,680 15,407
5,225 5,535 1,365 1,515 13,640 14,000
5,870 3,295 2,210 1,535 12,910 13,128
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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