AoeStats
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Fortress

507043605Analyzed
4v4 RM · 16d ago on Sep 16, 2026· 5m 53s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
57 335 — — —
52 305 — — —
48 280 — — —
40 233 — — —
28 164 — — —
26 156 — — —
16 92 — — —
13 75 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,200 440 0 0 1,640 2,275
1,150 380 0 0 1,530 1,980
1,050 380 0 0 1,430 1,753
1,000 380 0 0 1,380 1,781
950 320 0 0 1,270 1,639
950 225 0 0 1,175 1,655
600 560 0 0 1,160 1,669
650 420 0 0 1,070 1,665
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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