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Arena

506993301Analyzed
4v4 RM · 17d ago on Sep 16, 2026· 58m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Ethiopians · United States
1726
+10
🇦🇹 Cumans · Austria
1707
+11
🇺🇸 Magyars · United States
1627
+14
🇺🇸 Italians · United States
1576
+16
🇨🇳 Slavs · China
1698
-17
🇳🇿 Spanish · New Zealand
1558
-12
🇩🇪 Bohemians · Germany
1550
-11
🇻🇳 Persians · Vietnam
1541
-11
Player eAPM Actions Feudal Castle Imperial Opening
59 3,450 10:29 13:50 43:55 ⛏ Fast Castle
44 2,564 9:05 22:43 34:42 ⚔ Archer Rush
43 2,537 8:56 25:11 40:30 ⛏ Fast Castle
43 2,498 10:56 14:32 31:31 ⛏ Fast Castle
39 2,293 8:44 22:13 32:05 ⚔ Scout Rush
37 2,177 9:45 31:17 48:05 ⚔ Skirmisher Rush
35 2,044 10:05 13:48 28:21 ⛏ Fast Castle
34 2,008 10:35 14:06 26:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,250 35,939 18,695 850 103,734 126,219
30,970 39,045 22,405 1,730 94,150 108,553
37,655 32,335 14,860 4,925 89,775 91,337
27,385 26,813 18,060 9,760 82,018 96,165
32,670 15,995 25,385 4,950 79,000 89,875
33,245 20,608 15,315 3,230 72,398 77,084
31,195 20,320 10,040 400 61,955 71,316
16,625 23,443 14,600 2,750 57,418 76,642
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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