AoeStats
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Arabia

506573075Analyzed
1v1 RM · 18d ago on Sep 14, 2026· 54m 32s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Koreans · Argentina
1880
+11
🇻🇳 Tatars · Vietnam
1770
-11
Player eAPM Actions Feudal Castle Imperial Opening
81 4,413 8:55 17:53 34:43 ⚔ Skirmisher Rush
75 4,067 8:52 20:09 36:58 ⚔ Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
23,915 35,253 9,850 1,900 70,918 73,838
21,755 29,427 12,715 2,435 66,332 83,446
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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