AoeStats
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Arabia

506371017Analyzed
2v2 RM · 19d ago on Sep 13, 2026· 34m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Tupi · Taiwan
1530
+15
🇹🇼 Tupi · Taiwan
1510
+16
🇻🇳 Vietnamese · Vietnam
1546
-16
🇨🇳 Magyars · China
1486
-15
Player eAPM Actions Feudal Castle Imperial Opening
72 2,490 11:06 24:53 — ⚔ Archer Rush
68 2,359 10:48 21:31 — ⚔ Champi Rush
52 1,800 9:45 23:48 — ⚔ Scout Rush
44 1,535 9:36 23:08 — ⚔ Champi Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,515 5,433 5,710 100 27,758 28,769
11,015 4,758 4,195 100 20,068 20,751
9,950 5,184 3,050 200 18,384 19,108
5,750 6,870 3,690 250 16,560 17,241
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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