AoeStats
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Nomad

508433637Analyzed
4v4 RM · 11d ago on Sep 22, 2026· 5m 19s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Vikings · Taiwan
1138
+14
🇹🇼 Slavs · Taiwan
1131
+14
🇮🇳 Italians · India
1121
+15
🇹🇼 Persians · Taiwan
1039
+19
🇦🇷 Spanish · Argentina
1133
-17
🇦🇷 Vietnamese · Argentina
1123
-17
🇨🇱 Ethiopians · Chile
1083
-15
🇪🇸 Vikings · Spain
1024
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 195 — — —
32 172 — — —
28 149 — — —
22 118 — — —
20 108 — — —
10 55 — — —
3 14 — — —
1 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
350 650 0 100 1,100 385
400 550 0 100 1,050 317
450 350 0 100 900 387
400 325 50 100 875 227
250 475 0 100 825 82
300 325 0 100 725 192
0 275 0 100 375 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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