AoeStats
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Fortress

507491674Analyzed
4v4 RM · 14d ago on Sep 18, 2026· 42m 48s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Teutons · Vietnam
1320
+11
🇹🇼 Spanish · Taiwan
1238
+14
🇹🇼 Britons · Taiwan
1138
+18
🇻🇳 Franks · Vietnam
1088
+19
🇵🇪 Italians · Peru
1237
-18
🇹🇷 Goths · Türkiye
1209
-16
🇹🇼 Shu · Taiwan
1152
-14
🇹🇼 Burgundians · Taiwan
1145
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 1,589 7:32 12:18 26:12 ⛏ Fast Castle
30 1,303 7:59 12:26 26:28 ⛏ Fast Castle
29 1,240 7:25 11:26 26:51 ⛏ Fast Castle
28 1,198 8:35 12:39 29:20 ⛏ Fast Castle
26 1,129 7:42 11:17 27:13 ⛏ Fast Castle
24 1,038 8:07 12:24 29:38 ⛏ Fast Castle
21 891 8:04 13:32 27:35 ⛏ Fast Castle
19 809 8:42 12:56 26:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,770 20,030 13,210 2,925 67,935 78,623
39,195 14,920 12,640 525 67,280 72,038
25,245 17,359 17,095 405 60,104 70,131
16,325 19,695 15,420 850 52,290 61,580
13,975 15,250 10,780 4,250 44,255 65,668
14,520 11,735 8,735 2,690 37,680 41,122
13,715 15,785 4,070 490 34,060 42,248
13,835 10,065 3,160 1,240 28,300 31,862
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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