African Clearing
505640111Analyzed2v2 RM
·
21d ago on Sep 10, 2026·
23m 41s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 226,314 analysed team-game players on African Clearing.
tacos4life198
C
Feudal Age
16:04
vs 13:36
btm 9%
Castle Age
—
vs 20:32
btm 0%
Imperial Age
—
vs 40:28
btm 0%
eAPM
31
vs 30
top 48%
▼
Slow Feudal Age at 16:04 — slower than 91% of analysed players on African Clearing
▼
Town centers idle 23:46 of the first 23:41 — keep villagers queued
nurlan-c
C
Feudal Age
14:27
vs 13:36
btm 28%
Castle Age
21:52
vs 20:32
btm 40%
Imperial Age
—
vs 40:28
btm 0%
eAPM
28
vs 30
btm 44%
First military
15:28
vs 17:06
top 38%
▼
Town centers idle 24:05 of the first 21:52 — keep villagers queued
clem3613
B
Feudal Age
13:29
vs 13:36
top 47%
Castle Age
—
vs 20:32
btm 0%
Imperial Age
—
vs 40:28
btm 0%
eAPM
27
vs 30
btm 41%
First military
11:23
vs 17:06
top 3%
▲
Early military at 11:23 (Militia) — earlier than 97% of analysed players on African Clearing
▼
Town centers idle 46:37 of the first 23:41 — keep villagers queued
1956323535
D
Feudal Age
15:53
vs 13:36
btm 10%
Castle Age
—
vs 20:32
btm 0%
Imperial Age
—
vs 40:28
btm 0%
eAPM
23
vs 30
btm 28%
First military
14:50
vs 17:06
top 33%
▼
Slow Feudal Age at 15:53 — slower than 90% of analysed players on African Clearing
▼
Loom never researched — one lost villager costs more
▼
Town centers idle 6:09 of the first 23:41 — keep villagers queued