AoeStats
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Oasis

509773660Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 22m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Lithuanians · Peru
1371
+14
🇺🇸 Franks · United States
1330
+16
🇦🇷 Chinese · Argentina
1291
+17
🇨🇱 Berbers · Chile
1284
+18
🇨🇱 Hindustanis · Chile
1394
-20
🇦🇷 Dravidians · Argentina
1377
-18
🇦🇷 Gurjaras · Argentina
1268
-14
🇦🇷 Bengalis · Argentina
1248
-13
Player eAPM Actions Feudal Castle Imperial Opening
59 1,348 8:31 — — ⚔ Archer Rush
49 1,124 13:04 — — ⚔ Archer Rush
43 972 10:48 — — ⚔ Scout Rush
42 947 11:17 16:02 — ⛏ Fast Castle
40 902 9:28 — — ⚔ Scout Rush
32 734 12:11 20:52 — ⛏ Fast Castle
30 682 12:21 — — ⚔ Drush into Archers
24 537 10:11 22:01 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,540 3,441 1,000 200 10,181 10,515
5,355 3,685 350 0 9,390 10,761
5,100 3,095 150 0 8,345 9,820
3,790 2,830 1,495 160 8,275 8,384
4,240 3,165 300 0 7,705 10,322
3,590 3,170 930 0 7,690 9,558
2,750 3,315 1,510 0 7,575 8,613
2,950 1,703 540 1,150 6,343 6,626
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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