AoeStats
← hualiya44

Nomad

509768084Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 42m 25s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Gurjaras · Argentina
1275
+14
🇦🇷 Goths · Argentina
1253
+15
🇦🇷 Hindustanis · Argentina
1230
+16
🇹🇼 Persians · Taiwan
1182
+17
🇦🇷 Vietnamese · Argentina
1247
-16
🇺🇸 Turks · United States
1233
-17
🇦🇷 Huns · Argentina
1219
-15
🇨🇦 Huns · Canada
1181
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 1,903 13:54 17:47 31:18 ⛏ Fish Boom FC
40 1,694 14:35 18:29 34:03 ⛏ Fast Castle
35 1,494 13:24 20:26 34:13 ⚔ Fish Boom into Scouts
32 1,358 13:17 17:20 36:30 ⛏ Fish Boom FC
30 1,273 13:33 18:42 — ⛏ Fish Boom FC
27 1,129 14:52 26:17 36:14 ⚔ Scout Rush
26 1,109 14:23 24:40 33:53 ⛏ Fish Boom FC
26 1,093 13:50 19:12 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,995 9,210 12,870 2,110 47,185 50,181
12,585 16,055 8,695 1,705 39,040 43,248
15,125 10,437 5,080 4,100 34,742 37,611
14,905 8,523 6,355 3,110 32,893 36,186
10,775 10,155 4,160 1,050 26,140 27,830
14,485 5,540 4,215 750 24,990 24,781
10,130 6,837 1,350 1,610 19,927 20,394
8,955 6,176 2,590 1,150 18,871 19,129
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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