AoeStats
← Azedo94

MegaRandom

510327745Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 27m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
1282
+13
🇭🇺 Mongols · Hungary
1252
+15
🇫🇷 Burgundians · France
1231
-14
🇩🇪 Mongols · Germany
1215
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 1,247 10:02 20:36 — ⚔ Scout Rush
32 871 9:42 20:12 — ⚔ Scout Rush
28 775 9:26 25:01 — ⚔ Scout Rush
22 591 10:33 21:32 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,705 3,738 2,540 100 15,083 15,598
5,345 3,190 1,825 0 10,360 10,737
5,070 3,110 1,375 200 9,755 11,167
4,120 3,641 310 55 8,126 8,953
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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