AoeStats
← Azedo94

Coastal Forest

510324954Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 18m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
1265
+17
🇷🇴 Mongols · Romania
1218
+18
🇮🇪 Cumans · Ireland
1284
-18
🇮🇪 Armenians · Ireland
1266
-17
Player eAPM Actions Feudal Castle Imperial Opening
50 931 10:02 — — ⚔ M@A Rush
31 565 11:09 15:25 — ⛏ Fast Castle
21 384 11:04 — —
20 375 10:40 — —

Resources

Player Food Wood Gold Stone Spent Collected
3,540 2,048 925 0 6,513 6,974
3,220 2,155 410 15 5,800 6,131
3,390 1,205 775 0 5,370 6,312
2,200 1,910 415 0 4,525 5,697
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.