AoeStats
← Azedo94

Black Forest

510096436Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 42m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Burgundians · Germany
1233
+14
🇧🇪 Koreans · Belgium
1096
+19
🇨🇳 Japanese · China
1187
-17
🇮🇳 Vikings · India
1157
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 1,458 11:34 17:28 31:45 ⛏ Fish Boom FC
24 1,028 10:11 18:52 33:18 ⛏ Fast Castle
24 1,003 11:48 16:12 29:16 ⛏ Fast Castle
18 750 16:47 22:33 39:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,890 22,406 5,440 3,985 54,721 62,920
20,670 19,153 9,740 1,600 51,163 54,268
20,530 10,808 10,715 1,505 43,558 57,538
12,390 11,473 1,780 1,360 27,003 29,310
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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