AoeStats
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African Clearing

510809572Analyzed
2v2 RM · 22h ago on Oct 2, 2026· 42m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Byzantines · Spain
1576
+12
🇪🇸 Teutons · Spain
1547
+14
🇧🇷 Burmese · Brazil
1498
-13
🇹🇷 Inca · Türkiye
1484
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 1,984 14:18 18:34 38:14 ⛏ Fast Castle
42 1,791 12:48 16:36 41:17 ⛏ Fast Castle
42 1,787 13:07 16:43 37:13 ⛏ Fast Castle
32 1,374 13:24 17:46 36:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,075 17,603 12,085 1,850 48,613 56,637
17,175 11,730 7,025 1,680 37,610 39,885
15,875 12,339 3,930 2,355 34,499 43,404
8,175 10,466 5,470 1,500 25,611 28,616
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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