AoeStats
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Arena

509616267Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 51m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇪 Hindustanis · Ireland
1060
+13
🇮🇳 Khmer · India
1027
+14
🇮🇳 Britons · India
902
+20
🇮🇳 Goths · India
875
+21
🇬🇧 Magyars · United Kingdom
1033
-19
🇧🇷 Britons · Brazil
985
-17
🇬🇧 Persians · United Kingdom
964
-16
🇫🇷 Persians · France
953
-16
Player eAPM Actions Feudal Castle Imperial Opening
60 3,074 10:43 15:14 32:15 ⛏ Fast Castle
56 2,852 11:03 15:28 30:16 ⛏ Fast Castle
49 2,516 10:15 14:38 28:52 ⛏ Fast Castle
22 1,122 10:07 17:38 36:00 ⛏ Fast Castle
21 1,064 12:25 22:10 32:15 ⛏ Fast Castle
20 1,005 10:37 14:27 35:25 ⛏ Fast Castle
19 965 10:35 18:00 33:51 ⛏ Fast Castle
14 709 13:48 21:02 35:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,445 17,975 23,140 4,950 82,510 101,647
28,720 18,440 24,490 4,300 75,950 76,877
30,185 14,675 17,950 3,650 66,460 83,074
20,430 18,211 22,685 2,350 63,676 70,016
12,455 18,900 17,285 1,500 50,140 63,891
25,380 9,880 8,975 2,950 47,185 57,822
15,735 11,305 9,125 1,600 37,765 46,030
12,000 11,390 10,225 3,050 36,665 40,713
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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