AoeStats
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Oasis

509612623Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 22m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Teutons · China
998
+15
🇨🇳 Spanish · China
994
+15
🇨🇳 Khmer · China
990
+16
954
+17
🇮🇪 Dravidians · Ireland
1080
-20
🇮🇳 Khmer · India
1045
-18
🇮🇳 Franks · India
915
-13
🇮🇳 Mongols · India
887
-12
Player eAPM Actions Feudal Castle Imperial Opening
65 1,444 8:52 21:42 — ⚔ Scout Rush
44 971 8:56 20:25 — ⚔ Archer Rush
40 880 14:12 20:47 — ⛏ Fast Castle
40 894 11:03 15:23 — ⛏ Fast Castle
39 871 10:41 13:58 — ⛏ Fast Castle
35 771 12:16 17:34 — ⛏ Fast Castle
18 393 13:17 17:00 — ⛏ Fast Castle
12 271 14:43 — —

Resources

Player Food Wood Gold Stone Spent Collected
5,190 2,843 1,900 0 9,933 10,312
4,150 4,953 500 130 9,733 10,456
5,205 2,470 1,050 100 8,825 9,758
5,310 2,285 350 0 7,945 10,362
3,650 2,290 775 750 7,465 8,286
3,570 1,855 680 0 6,105 8,305
2,985 2,089 250 280 5,604 7,713
1,900 811 50 210 2,971 3,534
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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