AoeStats
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Arena

510330524Analyzed
3v3 RM · 8h ago on Sep 30, 2026· 66m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Portuguese · India
536
+16
🇪🇸 Spanish · Spain
523
+17
🇲🇽 Byzantines · Mexico
462
+19
🇨🇳 Chinese · China
578
-20
🇨🇳 Chinese · China
561
-18
🇳🇴 Chinese · Norway
460
-14
Player eAPM Actions Feudal Castle Imperial Opening
26 1,692 10:34 17:59 35:29 ⛏ Fast Castle
18 1,185 11:11 19:01 31:04 ⛏ Fast Castle
12 822 11:04 20:49 33:00 ⚔ FC into Scouts
9 627 11:26 19:14 40:36 ⛏ Fast Castle
8 544 13:53 24:13 49:33 ⛏ Fast Castle
6 385 12:52 21:29 44:49 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
31,315 11,940 18,760 2,180 64,195 83,101
25,030 16,780 17,925 1,050 60,785 71,999
11,500 23,710 19,555 4,850 59,615 92,389
16,740 17,620 5,500 2,720 42,580 43,525
13,250 15,505 9,375 2,950 41,080 42,821
7,750 6,439 1,940 6,230 22,359 24,734
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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