AoeStats
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Black Forest

510136104Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 89m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Turks · Türkiye
529
+17
🇹🇷 Cumans · Türkiye
397
+22
🇮🇳 Persians · India
570
-21
🇲🇽 Franks · Mexico
512
-18
Player eAPM Actions Feudal Castle Imperial Opening
18 1,611 13:42 21:23 37:32 ⛏ Fast Castle
16 1,412 10:20 22:15 35:07 ⛏ Fast Castle
15 1,371 12:30 21:44 33:05 ⛏ Fast Castle
8 704 15:37 28:26 43:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,150 26,596 26,605 3,750 93,101 98,965
32,945 26,693 26,690 5,675 92,003 130,945
42,935 22,644 19,150 2,510 87,239 104,154
26,710 18,540 12,640 2,150 60,040 62,172
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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