AoeStats
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Black Forest

510087655Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 51m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
607
+11
🇺🇸 Britons · United States
520
+14
🇮🇳 Persians · India
586
-16
🇪🇸 Spanish · Spain
394
-9
Player eAPM Actions Feudal Castle Imperial Opening
14 741 14:58 23:01 35:11 ⛏ Fast Castle
13 665 12:34 25:07 40:12 ⛏ Fast Castle
9 489 11:19 19:39 31:48 ⚔ FC into Skirms
8 422 15:04 22:45 35:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,860 17,791 11,730 2,545 50,926 65,331
18,085 16,031 11,265 2,500 47,881 58,316
16,150 13,006 9,540 3,830 42,526 53,524
16,175 8,428 7,770 2,495 34,868 38,530
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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