AoeStats
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Black Forest

504163329Analyzed
2v2 RM · 1mo ago on Sep 4, 2026· 124m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Portuguese · Argentina
994
+16
🇦🇷 Teutons · Argentina
991
+16
🇨🇱 Khmer · Chile
1005
-16
🇨🇱 Aztecs · Chile
995
-16
Player eAPM Actions Feudal Castle Imperial Opening
33 4,089 12:40 17:43 46:31 ⛏ Fast Castle
31 3,930 12:42 17:29 41:09 ⛏ Fast Castle
28 3,439 14:43 21:17 42:51 ⛏ Fast Castle
21 2,606 13:14 21:58 45:11 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
57,500 68,781 34,155 5,335 165,771 181,319
42,155 52,849 41,410 10,625 147,039 209,540
49,130 21,517 36,070 3,825 110,542 119,124
22,515 37,182 26,535 4,585 90,817 92,547
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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