AoeStats
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African Clearing

504158358Analyzed
2v2 RM · 1mo ago on Sep 4, 2026· 70m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Magyars · Argentina
976
+18
🇦🇷 Burgundians · Argentina
973
+18
🇺🇸 Huns · United States
1024
-18
🇵🇪 Maya · Peru
1017
-18
Player eAPM Actions Feudal Castle Imperial Opening
44 3,097 13:56 22:33 — ⚔ Scout Rush
27 1,913 13:06 22:24 47:03 ⛏ Fast Castle
23 1,615 15:07 25:21 39:23 ⚔ Archer Rush
21 1,468 17:27 26:08 51:59

Resources

Player Food Wood Gold Stone Spent Collected
19,525 28,568 22,665 5,650 76,408 127,051
23,700 13,955 18,435 5,500 61,590 74,591
24,175 24,739 7,885 4,750 61,549 67,733
16,220 13,394 7,115 2,300 39,029 42,801
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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