AoeStats
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MegaRandom

503959168Analyzed
2v2 RM · 1mo ago on Sep 3, 2026· 49m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Magyars · Argentina
960
+16
🇦🇷 Huns · Argentina
957
+16
🇨🇳 Poles · China
979
-17
946
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 2,466 10:23 23:32 47:07 ⚔ Fish Boom into Towers FC
27 1,366 12:09 23:28 — ⚔ Scout Rush
26 1,278 10:47 15:45 — ⛏ FC into Fish Boom
21 1,046 14:49 30:00 44:41 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
14,625 12,955 5,560 2,550 35,690 37,956
8,250 11,610 3,870 1,650 25,380 32,371
9,315 6,775 540 950 17,580 18,482
6,170 6,955 1,975 1,725 16,825 17,026
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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