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Fortress

509835451Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 28m 46s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Slavs · Brazil
1359
+10
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1339
+10
🇧🇪 Khmer · Belgium
1175
+17
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🇨🇳 Hindustanis · China
1275
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🇳🇵 Persians · Nepal
1246
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🇮🇳 Bulgarians · India
1160
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🇹🇼 Chinese · Taiwan
1117
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Player eAPM Actions Feudal Castle Imperial Opening
45 1,307 6:55 11:14 25:29 ⛏ Fast Castle
22 622 7:33 11:26 25:29 ⛏ Fast Castle
21 608 7:46 11:40 25:42 ⛏ Fast Castle
17 502 7:58 11:58 24:36 ⛏ Fast Castle
17 490 8:07 12:17 18:32 ◆ FC into Fast Imp
16 466 8:02 12:28 25:17 ⛏ Fast Castle
16 474 8:23 12:25 25:02 ⛏ Fast Castle
1 38 — — —

Resources

Player Food Wood Gold Stone Spent Collected
16,775 9,085 4,805 1,600 32,265 35,524
15,285 8,715 6,300 1,705 32,005 34,071
14,375 10,425 4,120 1,095 30,015 31,560
13,870 7,320 5,045 235 26,470 30,233
9,475 8,965 5,745 950 25,135 27,463
11,270 8,355 3,695 940 24,260 28,252
7,795 5,220 5,150 25 18,190 18,533
250 100 0 0 350 230
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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