AoeStats
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Arena

508722942Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 41m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Britons · Taiwan
1409
+14
🇨🇿 Romans · Czechia
1399
+15
🇨🇿 Jurchens · Czechia
1379
+15
🇨🇿 Tatars · Czechia
1342
+17
🇪🇸 Gurjaras · Spain
1423
-17
🇬🇧 Vikings · United Kingdom
1372
-16
🇬🇷 Inca · Greece
1368
-15
🇺🇸 Shu · United States
1310
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 2,022 11:01 14:58 29:22 ⛏ Fast Castle
44 1,844 10:33 14:21 33:13 ⛏ Fast Castle
41 1,728 10:20 14:14 30:00 ⛏ Fast Castle
34 1,443 10:47 14:32 28:58 ⛏ Fast Castle
33 1,376 10:35 14:33 28:48 ⛏ Fast Castle
22 919 10:18 14:06 32:22 ⛏ Fast Castle
19 812 10:38 15:19 29:12 ⛏ Fast Castle
15 644 11:36 15:43 34:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,455 30,915 16,440 2,910 69,720 78,788
20,660 22,345 12,930 4,225 60,160 71,990
19,365 18,520 14,920 2,300 55,105 61,957
22,150 17,623 8,280 2,265 50,318 60,582
23,930 12,544 10,945 955 48,374 53,881
15,155 18,355 8,750 2,250 44,510 53,879
14,495 8,082 6,475 1,590 30,642 39,102
14,300 8,020 5,635 755 28,710 31,798
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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