AoeStats
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MegaRandom

508404019Analyzed
4v4 RM · 9d ago on Sep 22, 2026· 38m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Berbers · Germany
1400
+16
🇩🇪 Mongols · Germany
1398
+16
🇫🇮 Cumans · Finland
1392
+16
🇬🇧 Khmer · United Kingdom
1359
+18
🇹🇼 Persians · Taiwan
1428
-18
🇹🇼 Vietnamese · Taiwan
1414
-17
🇹🇼 Magyars · Taiwan
1389
-16
1365
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 1,850 8:47 20:12 — ⚔ Archer Rush
43 1,674 8:45 24:04 — ⚔ Archer Rush
42 1,606 7:29 19:29 — ⚔ Scouts into Skirms
40 1,529 9:59 20:39 — ⚔ Scout Rush
38 1,454 7:33 23:28 — ⚔ Scout Rush
37 1,409 8:22 22:26 — ⚔ Archers into Skirms
33 1,269 9:24 22:06 35:22 ⚔ Scout Rush
20 770 10:47 13:32 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,575 9,744 7,470 850 35,639 36,921
16,705 8,242 4,300 2,285 31,532 33,084
14,990 7,899 6,205 975 30,069 32,643
11,745 11,730 3,890 950 28,315 32,016
11,450 11,485 3,495 1,560 27,990 30,387
12,810 6,776 5,700 240 25,526 26,893
10,450 8,253 2,560 1,780 23,043 27,138
8,200 9,190 3,855 1,090 22,335 25,191
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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