AoeStats
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Nomad

508400573Analyzed
4v4 RM · 9d ago on Sep 22, 2026· 37m 29s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Georgians · Taiwan
1387
+12
🇬🇧 Armenians · United Kingdom
1345
+14
🇻🇳 Bohemians · Vietnam
1257
+17
🇨🇳 Vietnamese · China
1240
+19
🇪🇸 Italians · Spain
1321
-17
🇨🇳 Berbers · China
1310
-16
🇺🇸 Vikings · United States
1275
-15
🇹🇷 Malay · Türkiye
1272
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 1,764 13:32 17:20 — ⛏ Fish Boom FC
42 1,572 12:51 19:57 30:43 ⛏ Fish Boom FC
34 1,261 13:10 18:56 — ⛏ Fish Boom FC
33 1,220 14:00 20:26 — ⛏ Fish Boom FC
32 1,194 14:06 18:25 30:13 ⛏ Fish Boom FC
24 913 14:11 17:52 — ⛏ Fish Boom FC
21 771 14:48 19:34 — ⛏ Fish Boom FC into Fire Galleys
19 698 15:17 22:28 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
13,535 13,296 3,475 2,025 32,331 36,747
6,825 9,870 4,755 1,765 23,215 25,164
10,495 5,245 5,635 1,345 22,720 23,565
7,425 7,803 5,005 1,610 21,843 23,426
6,965 8,995 2,720 2,350 21,030 21,857
9,315 7,852 1,910 1,765 20,842 22,463
8,280 9,205 1,330 1,700 20,515 22,161
9,810 6,870 2,765 850 20,295 20,519
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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