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Black Forest

508394005Analyzed
4v4 RM · 10d ago on Sep 22, 2026· 61m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1371
+16
🇬🇧 Hindustanis · United Kingdom
1329
+18
🇨🇳 Saracens · China
1320
+18
🇬🇧 Franks · United Kingdom
1315
+18
🇸🇪 Wu · Sweden
1370
-17
🇦🇺 Lithuanians · Australia
1367
-18
🇨🇿 Khmer · Czechia
1367
-18
🇻🇳 Burgundians · Vietnam
1362
-17
Player eAPM Actions Feudal Castle Imperial Opening
48 2,975 11:26 15:45 36:18 ⚔ FC into Archers
37 2,265 11:02 16:14 36:24 ⛏ Fast Castle
32 1,978 11:09 15:45 40:07 ⛏ Fast Castle
30 1,873 13:10 16:54 34:47 ⛏ Fast Castle
29 1,779 11:56 16:05 32:05 ⛏ Fast Castle
27 1,639 11:52 16:25 34:41 ⛏ Fast Castle
27 1,675 12:30 15:58 41:03 ⛏ Fast Castle
19 1,155 13:37 18:05 33:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
87,955 16,425 40,875 4,800 150,055 167,509
49,065 33,835 18,900 6,625 108,425 112,418
37,585 17,281 27,245 4,930 87,041 99,572
39,320 25,394 17,590 3,645 85,949 95,583
17,925 34,557 19,725 2,195 74,402 83,779
31,775 27,945 8,290 2,470 70,480 75,230
27,560 19,595 20,205 1,215 68,575 109,660
11,925 18,978 15,010 2,285 48,198 57,723
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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