AoeStats
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Arena

505524399Analyzed
2v2 RM · 23d ago on Sep 9, 2026· 70m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Britons · Colombia
1241
+17
🇨🇴 Persians · Colombia
1214
+18
🇬🇧 Dravidians · United Kingdom
1336
-21
🇮🇶 Persians · Iraq
1176
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 2,519 9:24 14:42 29:15 ⛏ Fast Castle
30 2,134 10:49 15:02 31:36 ⛏ Fast Castle
24 1,680 8:20 15:50 30:12 ⛏ Fast Castle
22 1,578 11:58 15:52 29:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
63,155 42,470 15,930 2,945 124,500 134,359
34,710 42,940 19,135 2,745 99,530 120,453
45,130 26,125 25,125 2,280 98,660 98,714
44,665 31,080 17,435 2,170 95,350 109,853
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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