AoeStats
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Black Forest

505515816Analyzed
2v2 RM · 22d ago on Sep 9, 2026· 67m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Portuguese · United Kingdom
1326
+10
🇮🇶 Dravidians · Iraq
1158
+18
🇦🇷 Goths · Argentina
1194
-14
🇦🇷 Poles · Argentina
1192
-14
Player eAPM Actions Feudal Castle Imperial Opening
29 1,962 14:49 19:36 42:51 ⛏ Fast Castle
26 1,771 13:12 18:12 32:58 ⛏ Fast Castle
24 1,603 14:55 19:49 36:51 ⛏ Fast Castle
21 1,432 14:44 19:00 32:24 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
48,375 21,517 41,515 2,630 114,037 117,911
58,770 29,946 17,950 1,900 108,566 126,868
16,060 36,071 21,550 3,130 76,811 107,629
28,060 26,449 16,980 2,540 74,029 97,615
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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