AoeStats
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MegaRandom

505508727Analyzed
2v2 RM · 22d ago on Sep 9, 2026· 48m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Britons · Norway
1267
+16
🇳🇴 Japanese · Norway
1259
+16
🇬🇧 Magyars · United Kingdom
1346
-20
🇮🇶 Chinese · Iraq
1170
-12
Player eAPM Actions Feudal Castle Imperial Opening
39 1,920 10:52 16:53 33:49 ⛏ Fast Castle
32 1,539 10:43 18:01 35:13 ⚔ FC into Archers
27 1,297 11:23 16:11 37:47 ⛏ Fast Castle
22 1,073 10:42 22:09 35:54 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
21,590 15,745 10,155 1,660 49,150 53,714
15,775 17,592 11,660 1,550 46,577 54,863
13,885 14,490 7,830 2,800 39,005 46,482
21,405 9,088 7,335 310 38,138 50,034
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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