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Socotra

505502063Analyzed
4v4 RM · 22d ago on Sep 9, 2026· 26m 14s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇴 Khmer · Bolivia
1391
+15
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1384
+15
🇨🇳 Franks · China
1365
+16
🇺🇸 Magyars · United States
1320
+17
🇪🇸 Jurchens · Spain
1385
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🇫🇷 Ethiopians · France
1353
-15
🇫🇷 Teutons · France
1346
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🇬🇧 Britons · United Kingdom
1343
-15
Player eAPM Actions Feudal Castle Imperial Opening
57 1,507 10:25 24:45 — ⚔ M@A into Archers
51 1,351 11:47 24:49 — ⚔ M@A into Archers
48 1,257 9:07 25:06 — ⚔ Archer Rush
46 1,203 9:31 21:55 — ⚔ Archer Rush
46 1,203 9:17 21:41 — ⚔ Scout Rush
45 1,170 11:11 15:08 — ⛏ Fast Castle
34 905 11:12 — — ⚔ Archer Rush
30 788 11:49 18:34 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,480 3,811 1,600 100 12,991 13,465
4,850 5,262 2,530 30 12,672 13,145
5,625 4,133 2,495 225 12,478 12,646
4,150 5,163 2,695 255 12,263 13,084
4,475 4,372 2,435 0 11,282 13,606
5,275 3,646 1,140 130 10,191 10,754
3,990 3,747 1,830 0 9,567 11,886
4,450 3,412 1,375 290 9,527 11,026
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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