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Arena

505409857Analyzed
4v4 RM · 22d ago on Sep 9, 2026· 40m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Turks · France
1353
+16
🇹🇼 Goths · Taiwan
1348
+16
🇬🇧 Poles · United Kingdom
1325
+17
🇹🇷 Italians · Türkiye
1251
+20
🇻🇳 Huns · Vietnam
1426
-21
🇨🇳 Celts · China
1414
-20
1294
-15
🇨🇳 Persians · China
1249
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 1,571 10:26 16:04 34:25 ⛏ Fast Castle
32 1,323 9:51 13:26 29:58 ⛏ Fast Castle
32 1,322 10:19 15:20 35:44 ⛏ Fast Castle
29 1,185 11:00 15:14 30:35 ⛏ Fast Castle
26 1,056 10:31 14:49 31:25 ⛏ Fast Castle
24 967 10:55 14:39 30:15 ⛏ Fast Castle
22 881 12:31 16:32 28:19 ⛏ Fast Castle
20 833 10:20 14:24 27:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,950 9,560 26,785 850 67,145 72,651
35,715 11,360 13,030 3,665 63,770 76,726
32,545 15,060 13,025 2,350 62,980 65,916
24,890 18,400 14,020 3,630 60,940 68,401
12,480 11,605 7,745 2,800 34,630 39,649
14,200 12,845 5,610 900 33,555 38,429
13,165 10,600 8,035 1,030 32,830 35,430
14,025 7,345 5,170 2,360 28,900 29,864
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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