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Hill Fort

505407012Analyzed
4v4 RM · 22d ago on Sep 9, 2026· 46m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Poles · United States
1636
+5
🇮🇳 Huns · India
1634
+5
🇨🇿 Bohemians · Czechia
1231
+18
🇧🇪 Saracens · Belgium
1186
+20
🇺🇸 Portuguese · United States
1464
-17
🇨🇳 Vietnamese · China
1331
-12
🇬🇧 Tupi · United Kingdom
1325
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🇹🇷 Burmese · Türkiye
1176
-7
Player eAPM Actions Feudal Castle Imperial Opening
64 2,943 11:21 15:22 37:31 ⛏ Fast Castle
38 1,740 10:42 15:12 35:23 ⛏ Fast Castle
33 1,547 10:30 20:58 36:26 ⛏ Fish Boom FC
28 1,303 10:36 15:37 34:12 ⛏ Fast Castle
27 1,254 11:02 15:04 39:27 ⛏ Fast Castle
27 1,256 10:52 15:29 36:55 ⛏ Fast Castle
22 1,033 11:41 16:17 35:01 ⛏ Fast Castle
20 936 11:06 15:26 37:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,185 24,865 20,400 2,110 68,560 74,934
21,630 20,975 9,210 2,105 53,920 58,485
13,575 21,215 12,725 3,615 51,130 66,735
19,725 18,185 9,410 2,525 49,845 54,592
13,715 21,775 10,605 1,500 47,595 53,676
17,770 10,995 13,885 1,500 44,150 47,919
13,550 11,510 6,135 4,200 35,395 41,889
13,545 10,460 5,850 1,715 31,570 38,033
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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